kiskInstall

AsmodiansLv 45 SorcererTriniel

xurfina

81,308 CP
CGear
  1. +7
    Aulamus RingB 15 → S+ 57 to 66

    60 on average

    1. 1Reroll Block→ ideally Might or Precision22% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision17%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +7
    Aulamus EarringsC 11 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
    4. 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +7
    Aulamus RingA 27 → S+ 56 to 60

    57 on average

    1. 1Reroll Frost Burst +1→ ideally Might14% a try
    2. 2Reroll Intelligence→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1

    Then bind it fully.

  4. +7
    Aulamus NecklaceS 43 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack or Might12% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Combat Speed Attack Might
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +9
    Aulamus EarringsS 37 → S+ 57 to 61

    59 on average

    1. 1Reroll HP→ ideally Might, Precision, Critical Hit or Accuracy18% a try
    2. 2Reroll Cold Snap +1→ ideally Might, Precision, Critical Hit or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +6
    Vakron BootsD 1 → S+ 62 to 67

    64 on average

    1. 1Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance11%
    3. 3Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance8%
    4. 4Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  7. +6
    Bakarma BreastplateD 0 → S+ 56 to 60

    58 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +115% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Block→ ideally Attack, Damage Boost or Robe of Flame +18%
    4. 4Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +5
    Bakarma GlovesD 1 → S+ 58 to 63

    60 on average

    1. 1Reroll Willpower→ ideally Attack or Combat Speed14% a try
    2. 2Reroll Block→ ideally Attack or Combat Speed11%
    3. 3Reroll Absorb Essence +1→ ideally Attack or Combat Speed7%
    4. 4Reroll Vitality Evaporation +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +6
    Vakron CloakD 1 → S+ 56 to 59

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  10. +6
    Vakron HelmD 4 → S+ 61 to 66

    62 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  11. +5
    Bakarma GreavesB 15 → S+ 60 to 61

    60 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance7% a try
    2. 2Reroll Grace of Resistance +1→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance5%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Robe of Flame +1 Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 0 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. +1
    Bell of MagicB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  3. Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  4. Compass of MagicD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. +1
    Parchment of VigorA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1

Can't reach S+