kiskInstall

AsmodiansLv 45 ClericTriniel

xxxdj

76,770 CP
BGear
  1. +5
    Aulamus RingB 15 → S+ 55 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
    2. 2Reroll Block→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +5
    Aulamus NecklaceC 12 → S+ 57 to 58

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
    2. 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  3. Aulamus EarringsB 20 → S+ 56 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit20% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  4. +5
    Aulamus RingA 23 → S+ 55 to 67

    59 on average

    1. 1Reroll Intelligence→ ideally Might or Precision11% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +5
    Bakarma BreastplateA 26 → S+ 55 to 62

    58 on average

    1. 1Reroll Evasion→ ideally Damage Boost12% a try
    2. 2Reroll Back Defense→ ideally Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+10
    Critical Hit

    Then bind it fully.

  6. Vakron BootsC 6 → S+ 64 to 68

    66 on average

    1. 1Reroll HP→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +5
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +5
    Bakarma GreavesB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Bell of VigorC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+