Rerolls
How we plan
Up nextAulamus EarringsA 24 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed15% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus RingB 15 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Aulamus NecklaceC 12 → S+ 57 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit19% a try
- 2Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
Aulamus EarringsB 20 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit20% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
- 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+5Aulamus RingA 23 → S+ 55 to 6759 on average
- 1Reroll Intelligence→ ideally Might or Precision11% a try
- 2Reroll Chain of Torment +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Bolt +1 Divine Aura +1
Then bind it fully.
+5Bakarma BreastplateA 26 → S+ 55 to 6258 on average
- 1Reroll Evasion→ ideally Damage Boost12% a try
- 2Reroll Back Defense→ ideally Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+10
- Critical Hit
Then bind it fully.
Vakron BootsC 6 → S+ 64 to 6866 on average
- 1Reroll HP→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma GreavesB 13 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of MagicC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bell of VigorC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+5Spiritforged MaceC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Divine Canyon PauldronsA 24Its best rolls fall short.
Divine Canyon GlovesC 12Its best rolls fall short.
Divine Canyon CloakB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.