CGear
Rerolls
How we plan
+10Up nextGartua BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateB 14 → S+ 55 to 5957 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance11%
- 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13
- Critical Hit
Then bind it fully.
+5Bakarma GlovesB 15 → S+ 55 to 6158 on average
- 1Reroll HP→ ideally Attack, Combat Speed or Focused Eye +114% a try
- 2Reroll Melee Fire +1→ ideally Attack, Combat Speed or Focused Eye +110%
- 3Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua PauldronsB 19 → S+ 59 to 6462 on average
- 1Reroll HP→ ideally Attack or Double Chance14% a try
- 2Reroll Unyielding Resolve +1→ ideally Attack or Double Chance10%
- 3Reroll Hunter's Soul +1→ ideally Attack or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GreavesC 11 → S+ 59 to 6361 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+3Dartan HelmD 1 → S+ 5959 on average
- 1Reroll Evasion→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +111% a try
- 2Reroll Block→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +18%
- 3Reroll Natural MP Regen→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +15%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
+5Bakarma CloakC 9 → S+ 65 to 6766 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Focused Eye +17% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Focused Eye +15%
- 3Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Spiritforged BowC 8Its lines are fixed.
+6Spiritforged GuardC 6Its lines are fixed.
+3Pilgrim NecklaceD 0Its lines are fixed.
+3Pilgrim EarringsD 4Its lines are fixed.
+3Pilgrim EarringsD 4Its lines are fixed.
+3Pilgrim RingD 0Its lines are fixed.
+3Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.