CGear
Rerolls
How we plan
+3Up nextBakarma BreastplateB 14 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 3Reroll HP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1
Then bind it fully.
+5Bakarma GlovesD 3 → S+ 58 to 6260 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
- 3Reroll Ironclad Defense +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Dexterity→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+8Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase, Fury +1 or Attack10%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma CloakA 23 → S+ 57 to 6058 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Fury +17% a try
- 2Reroll Punishing Benediction +1→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+6Bakarma GreavesD 0 → S+ 57 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll Front Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 4Reroll Block Pain +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
+8Berk NecklaceA 32 → S+ 5555 on average
- 1Reroll Guarding Seal +1→ ideally Fury +1 or Combat Speed4% a try
Reroll it until it lands one of these:
- Best+14
- Fury +1 Combat Speed
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+4Bakarma GuardC 8Soul Fuse it for one more line.
Pilgrim PauldronsD 0Its lines are fixed.
+3Anguish BootsD 0Its best rolls fall short.
Saraswati EarringsD 0Its best rolls fall short.
Saraswati EarringsB 17Its best rolls fall short.
Anguish RingD 0Its best rolls fall short.
Anguish RingD 0Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.