kiskInstall

ElyosLv 45 SorcererVaizel

Amarista

75,971 CP
CGear
  1. Aulamus EarringsB 13 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Accuracy25% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Accuracy19%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. Bakarma PauldronsB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll HP→ ideally Attack or Critical Damage Boost13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Critical Damage Boost9%
    3. 3Reroll Robe of Earth +1→ ideally Attack or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Critical Damage Boost
    Good+13 to +14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  3. Bakarma BreastplateD 2 → S+ 56 to 60

    58 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Robe of Flame +115% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +18%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  4. Bakarma GreavesA 27 → S+ 60

    60 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance or Attack8% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Attack

    Then bind it fully.

  5. Bakarma CloakC 8 → S+ 60 to 62

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Double Chance Attack increase Robe of Flame +1

    Then bind it fully.

  6. Bakarma BootsB 20 → S+ 56 to 57

    56 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Robe of Flame +1 or Perfect Chance6% a try
    2. 2Reroll Robe of Cold +1→ ideally Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Robe of Flame +1 Perfect Chance

    Then bind it fully.

  7. Bakarma HelmA 22 → S+ 57 to 62

    58 on average

    1. 1Reroll Back Defense→ ideally Attack, Double Chance or Attack increase9% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Attack increase6%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack Double Chance Attack increase
    Fine+11
    Incoming Heal

    Then bind it fully.

Can't reach S+