Rerolls
How we plan
+10Up nextAulamus EarringsA 25 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Move Speed or Critical Hit15% a try
- 2Reroll MP→ ideally Might, Precision, Move Speed or Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision11%
- 4Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Gartua PauldronsA 28 → S+ 57 to 6359 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance12% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Aulamus RingA 25 → S+ 55 to 6761 on average
- 1Reroll Block→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron GreavesB 17 → S+ 58 to 6561 on average
- 1Reroll Front Defense→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Radiant Benediction +1→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Accuracy→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Vakron GlovesD 2 → S+ 65 to 6967 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed or Attack12% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed or Attack9%
- 3Reroll Heal Block +1→ ideally Combat Speed or Attack6%
- 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron BootsC 7 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Survival Willpower +1→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma BreastplateC 7 → S+ 55 to 5857 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost10% a try
- 2Reroll Back Defense→ ideally Attack or Damage Boost7%
- 3Reroll MP→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
- 4Reroll Back Defense→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Bakarma HelmD 4 → S+ 58 to 6058 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+1Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+1Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+12Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
+7Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.