kiskInstall

ElyosLv 45 SorcererVaizel

Ananomi

82,525 CP
CGear
  1. +5
    Aulamus EarringsA 26 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit or Move Speed15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +5
    Aulamus NecklaceA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Might or Precision15% a try
    2. 2Reroll Defense→ ideally Combat Speed, Accuracy, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Accuracy Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +5
    Bakarma GlovesD 1 → S+ 58 to 63

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Attack or Combat Speed14% a try
    2. 2Reroll Front Defense→ ideally Attack or Combat Speed11%
    3. 3Reroll Revitalization Contract +1→ ideally Attack or Combat Speed7%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  4. +10
    Bakarma PauldronsC 7 → S+ 55 to 57

    57 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1

    Then bind it fully.

  5. +10
    Bakarma BreastplateB 16 → S+ 56 to 60

    58 on average

    1. 1Reroll Dexterity→ ideally Attack or Robe of Flame +111% a try
    2. 2Reroll Willpower→ ideally Attack or Robe of Flame +18%
    3. 3Reroll Cold Snap +1→ ideally Attack or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +5
    Bakarma GreavesD 2 → S+ 60 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
    3. 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
    4. 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  7. +10
    Bakarma CloakB 19 → S+ 61 to 70

    62 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Robe of Flame +1
    Fine+8
    Critical Damage Tolerance

    Then bind it fully.

  8. +10
    Bakarma HelmB 16 → S+ 57 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    3. 3Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1

    Then bind it fully.

Can't reach S+