Rerolls
How we plan
+5Up nextAulamus EarringsC 11 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed22% a try
- 2Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed17%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Aulamus EarringsA 26 → S+ 57 to 6159 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit or Move Speed15% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Aulamus NecklaceA 24 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Accuracy, Might or Precision15% a try
- 2Reroll Defense→ ideally Combat Speed, Accuracy, Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Bakarma GlovesD 1 → S+ 58 to 6360 on average
- 1Reroll Endurance Penetration→ ideally Attack or Combat Speed14% a try
- 2Reroll Front Defense→ ideally Attack or Combat Speed11%
- 3Reroll Revitalization Contract +1→ ideally Attack or Combat Speed7%
- 4Reroll Grace of Enhancement +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsC 7 → S+ 55 to 5757 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+10Bakarma BreastplateB 16 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack or Robe of Flame +111% a try
- 2Reroll Willpower→ ideally Attack or Robe of Flame +18%
- 3Reroll Cold Snap +1→ ideally Attack or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma GreavesD 2 → S+ 60 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma CloakB 19 → S+ 61 to 7062 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+10Bakarma HelmB 16 → S+ 57 to 5958 on average
- 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Anguish BootsD 2Its best rolls fall short.
+5Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-27 06:56 UTC. Their page looks them up again when it's opened in a browser.