CGear
Rerolls
How we plan
+5Up nextAulamus RingD 0 → S+ 56 to 6661 on average
- 1Reroll MP→ ideally Might or Precision24% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision19%
- 3Reroll Defiance +1→ ideally Might or Precision15%
- 4Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron BreastplateB 14 → S+ 56 to 6460 on average
- 1Reroll Defense→ ideally Attack or Damage Boost18% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Damage Boost14%
- 3Reroll MP→ ideally Attack or Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus NecklaceB 19 → S+ 55 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
- 3Reroll Robe of Cold +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 55 to 6559 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll HP→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+10Vakron GreavesA 25 → S+ 56 to 6759 on average
- 1Reroll HP→ ideally Attack increase or Damage Tolerance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase or Damage Tolerance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase Damage Tolerance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Vakron CloakD 1 → S+ 56 to 5856 on average
- 1Reroll Grace of Resistance +1→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+5Holy Spirit HelmB 14 → S+ 5858 on average
- 1Reroll Front Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
- 2Reroll Natural MP Regen→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
- 3Reroll Accuracy→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
- 4Reroll Incoming Heal→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon PauldronsB 13Its best rolls fall short.
+5Divine Canyon BootsB 21Its best rolls fall short.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Divine Canyon RingA 26Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.