BGear
Rerolls
How we plan
+7Up nextBerk RingD 2 → S+ 56 to 6660 on average
- 1Reroll Evasion→ ideally Might or Precision23% a try
- 2Reroll MP→ ideally Might or Precision19%
- 3Reroll Accuracy→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 56 to 6660 on average
- 1Reroll Intelligence→ ideally Might or Precision18% a try
- 2Reroll Critical Hit→ ideally Might or Precision15%
- 3Reroll Ice Chain +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Gartua GlovesB 14 → S+ 55 to 6559 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+7Berk EarringsB 15 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Robe of Flame +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron CloakC 7 → S+ 62 to 6562 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+7Bakarma BootsA 26 → S+ 55 to 5756 on average
- 1Reroll Defense→ ideally Attack, Move Speed or Perfect Chance7% a try
- 2Reroll Robe of Cold +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Perfect Chance
Then bind it fully.
+10Vakron HelmA 23 → S+ 5757 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
Then bind it fully.
+7Bakarma BreastplateA 29 → S+ 56 to 5858 on average
- 1Reroll Front Defense→ ideally Attack or Robe of Flame +17% a try
- 2Reroll Constitution→ ideally Attack or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
Arcana crafts
+2Parchment of MagicA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+2Mirror of VigorS 38 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+6Unyielding GreavesC 6Its best rolls fall short.
+5Divine Canyon PauldronsD 2Its best rolls fall short.
+4Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+7Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.