Rerolls
How we plan
Up nextBerk RingD 1 → S+ 56 to 6660 on average
- 1Reroll MP→ ideally Might or Precision23% a try
- 2Reroll Defiance +1→ ideally Might or Precision19%
- 3Reroll Natural HP Regen→ ideally Might or Precision16%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Kashapa RingB 14 → S+ 56 to 6358 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision16%
- 3Reroll Defense→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1 Attack
Then bind it fully.
+5Vakron PauldronsA 24 → S+ 57 to 6460 on average
- 1Reroll Natural MP Regen→ ideally Attack or Critical Damage Boost14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Critical Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost
- Good+14
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+5Gartua BreastplateB 16 → S+ 57 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance16% a try
- 2Reroll HP→ ideally Damage Boost or Perfect Chance12%
- 3Reroll Robe of Cold +1→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+5Vakron GlovesB 12 → S+ 57 to 6760 on average
- 1Reroll Dexterity→ ideally Combat Speed or Perfect Chance15% a try
- 2Reroll Robe of Earth +1→ ideally Combat Speed or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Gartua GreavesD 2 → S+ 56 to 6758 on average
- 1Reroll Back Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13%
- 3Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Constitution→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
High Commander Lagta BootsD 1 → S+ 55 to 6057 on average
- 1Reroll Block→ ideally Attack, Robe of Flame +1 or Move Speed15% a try
- 2Reroll MP→ ideally Attack, Robe of Flame +1 or Move Speed11%
- 3Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1 or Move Speed7%
- 4Reroll Vitality Evaporation +1→ ideally Attack, Robe of Flame +1 or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Robe of Flame +1 Move Speed
- Good+14
- Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+5Kaira HelmD 4 → S+ 57 to 6258 on average
- 1Reroll Willpower→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Dartan CloakC 10 → S+ 58 to 6759 on average
- 1Reroll Critical Damage Defense→ ideally Robe of Flame +1, Double Chance or Attack increase7% a try
- 2Reroll Natural HP Regen→ ideally Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Vitality Evaporation +1→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Arcana crafts
Chalice of VigorC 10 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of VigorB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+2Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Berk NecklaceC 12Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.