kiskInstall

ElyosLv 45 ClericVaizel

Asca

104,844 CP
CGear
  1. +10
    Vakron GuardC 9 → S+ 55 to 59

    57 on average

    1. 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
    3. 3Reroll Divine Aura +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +11
    Aulamus EarringsA 23 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit18% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit

    Then bind it fully.

  3. +11
    Aulamus RingD 1 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceC 11 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Accuracy18% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
    3. 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  5. +11
    Aulamus RingA 23 → S+ 55 to 67

    59 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision12% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Vakron GlovesC 10 → S+ 56 to 69

    61 on average

    1. 1Reroll Defense→ ideally Combat Speed13% a try
    2. 2Reroll Evasion→ ideally Combat Speed10%
    3. 3Reroll Back Defense→ ideally Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  7. +10
    Berk EarringsC 6 → S+ 56 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Might or Attack16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Might or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  8. +10
    Bakarma BootsD 2 → S+ 61 to 63

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Bakarma PauldronsD 3 → S+ 59 to 63

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
    4. 4Reroll Healing Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Bakarma BreastplateD 2 → S+ 60 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack or Damage Boost12% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Damage Boost9%
    3. 3Reroll Survival Willpower +1→ ideally Attack or Damage Boost6%
    4. 4Reroll Constitution→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma CloakC 7 → S+ 62 to 66

    63 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma HelmB 14 → S+ 58 to 60

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Earth's Grace +1

    Then bind it fully.

  13. +10
    Bakarma GreavesB 13 → S+ 57 to 59

    57 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
    3. 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Can't reach S+