Rerolls
How we plan
+12Up nextAulamus MaceC 10 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Defiance +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Vakron GuardC 9 → S+ 55 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Debilitating Mark +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Divine Aura +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+11Aulamus EarringsA 23 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit18% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
Then bind it fully.
+11Aulamus RingD 1 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Accuracy18% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Accuracy
Then bind it fully.
+11Aulamus RingA 23 → S+ 55 to 6759 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision12% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron GlovesC 10 → S+ 56 to 6961 on average
- 1Reroll Defense→ ideally Combat Speed13% a try
- 2Reroll Evasion→ ideally Combat Speed10%
- 3Reroll Back Defense→ ideally Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Berk EarringsC 6 → S+ 56 to 5756 on average
- 1Reroll Evasion→ ideally Might or Attack16% a try
- 2Reroll Critical Hit Resist→ ideally Might or Attack11%
- 3Reroll Natural MP Regen→ ideally Might or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Bakarma BootsD 2 → S+ 61 to 6362 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Block→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 59 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Healing Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 60 to 6261 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost12% a try
- 2Reroll Natural HP Regen→ ideally Attack or Damage Boost9%
- 3Reroll Survival Willpower +1→ ideally Attack or Damage Boost6%
- 4Reroll Constitution→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma CloakC 7 → S+ 62 to 6663 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma HelmB 14 → S+ 58 to 6058 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 57 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
- 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.