kiskInstall

ElyosLv 45 ChanterVaizel

Ashanaris

116,472 CP
BGear
  1. +10
    Aulamus EarringsD 0 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed24% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 15 → S+ 56 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll HP→ ideally Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 22 → S+ 57 to 62

    59 on average

    1. 1Reroll MP→ ideally Might, Precision or Move Speed16% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Precision or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll HP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
    2. 2Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Crossguard +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance16% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Dexterity→ ideally Double Chance or Attack increase10%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron GlovesC 11 → S+ 60 to 65

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed or Perfect Chance11% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Vakron GreavesD 3 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  10. +10
    Bakarma HelmD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Protection Circle +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +15
    Nuakum BootsA 32 → S+ 60 to 68

    64 on average

    1. 1Reroll Blessing of Life +1→ ideally Move Speed or Perfect Chance8% a try
    2. 2Reroll Critical Hit→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15
    Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Parchment of MagicB 18 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. Compass of MagicB 21 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Bind or enchant

Can't reach S+

Already S+: Enraged Kromede Ring.