CGear
Rerolls
How we plan
Up nextBerk NecklaceC 10 → S+ 55 to 5656 on average
- 1MP17% a try
- 8HP13%
- 17Block Pain +19%
- 29Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
Bakarma PauldronsD 0 → S+ 58 to 6260 on average
- 2Critical Damage Defense15% a try
- 7Critical Hit Resist12%
- 14Natural MP Regen9%
- 22Guarding Seal +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 3Defense15% a try
- 10Back Defense12%
- 15MP9%
- 23Warding Shield +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma BootsD 0 → S+ 57 to 6159 on average
- 4Constitution15% a try
- 9MP12%
- 16Natural HP Regen9%
- 24Block Pain +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
Bakarma GlovesB 12 → S+ 58 to 6260 on average
- 5Constitution13% a try
- 11Back Defense10%
- 18Natural MP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Fury +1 Combat Speed
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma HelmD 0 → S+ 57 to 6259 on average
- 6Status Effect Resist12% a try
- 12Defense10%
- 20Guarding Seal +17%
- 25Warding Shield +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma CloakC 9 → S+ 57 to 6359 on average
- 13MP9% a try
- 21Survival Willpower +17%
- 27Dexterity5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma GreavesC 12 → S+ 56 to 5756 on average
- 19Accuracy7% a try
- 26HP5%
- 28Natural HP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
Then bind it fully.
Can't reach S+
Spiritforged LongswordC 8Its lines are fixed.
Bakarma GuardC 8Soul Fuse it for one more line.
Division EarringsD 0Its best rolls fall short.
Division EarringsD 0Its best rolls fall short.
Anguish RingB 15Its best rolls fall short.
Anguish RingB 17Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.