kiskInstall

ElyosLv 45 TemplarVaizelMyEyesRupHer

Astorin

88,257 CP
CGear
  1. +10
    Berk RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll HP→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Annihilate +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  2. +10
    Vakron BootsD 0 → S+ 59 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack, Perfect Chance or Fury +114% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Guarding Seal +1→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block Pain +1→ ideally Move Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance Fury +1
    Good+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +10
    Vakron HelmD 0 → S+ 58 to 66

    61 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll MP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  4. +10
    Aulamus RingA 24 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision13% a try
    2. 2Reroll Defense→ ideally Might or Precision10%
    3. 3Reroll Block→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  5. +10
    Vakron CloakD 1 → S+ 57 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase or Double Chance11%
    3. 3Reroll HP→ ideally Attack increase or Double Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Fury +1 Attack Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  6. +10
    Vakron PauldronsB 18 → S+ 60 to 64

    62 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112% a try
    2. 2Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    3. 3Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Insulting Roar +1

    Then bind it fully.

  7. +10
    Vakron GlovesB 12 → S+ 60 to 66

    63 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Perfect Chance or Fury +111% a try
    2. 2Reroll MP→ ideally Combat Speed, Perfect Chance or Fury +19%
    3. 3Reroll Accuracy→ ideally Combat Speed, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  8. +10
    Vakron BreastplateA 28 → S+ 60 to 64

    62 on average

    1. 1Reroll Constitution→ ideally Damage Boost, Perfect Chance or Fury +18% a try
    2. 2Reroll Warding Shield +1→ ideally Damage Boost, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Perfect Chance Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  9. +10
    Rupture SwordC 11 → S+ 55

    55 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed21% a try
    2. 2Reroll MP→ ideally Might, Precision, Weapon Damage Boost or Combat Speed15%
    3. 3Reroll Pummel +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed9%
    4. 4Reroll Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Might Precision Weapon Damage Boost Combat Speed

    Then bind it fully.

  10. +10
    Bakarma GreavesB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Accuracy→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8% a try
    2. 2Reroll Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    3. 3Reroll MP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of VigorC 6 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
  2. +2
    Parchment of MagicA 24 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
  3. +2
    Chalice of VigorA 23 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  4. +1
    Mirror of VigorB 21 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  5. +2
    Compass of VigorA 26 → S+ 64Craft a Unique withPummel +1 Warding Strike +1

Can't reach S+