Rerolls
How we plan
+10Up nextAulamus BowB 13 → S+ 56 to 5958 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed30% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision27% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision22%
- 3Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision16%
- 4Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit or Move Speed23% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit or Move Speed17%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingC 8 → S+ 59 to 6663 on average
- 1Reroll Block→ ideally Might19% a try
- 2Reroll MP→ ideally Might14%
- 3Reroll Evasion→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance18% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron PauldronsC 8 → S+ 56 to 6057 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1
Then bind it fully.
+10Aulamus RingA 25 → S+ 57 to 6661 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Defense→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 56 to 5958 on average
- 1Reroll Block→ ideally Attack, Focused Eye +1 or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack, Focused Eye +1 or Perfect Chance10%
- 3Reroll Vigilant Eye +1→ ideally Attack, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron GlovesB 19 → S+ 58 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance14% a try
- 2Reroll Unyielding Resolve +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Accuracy→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron CloakB 18 → S+ 56 to 7160 on average
- 1Reroll Evasion→ ideally Attack increase or Attack14% a try
- 2Reroll MP→ ideally Attack increase or Attack11%
- 3Reroll HP→ ideally Attack increase or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
- Fine+5
- Critical Hit
Then bind it fully.
+10Vakron HelmD 3 → S+ 56 to 6659 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 20 → S+ 59 to 6361 on average
- 1Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Chalice of MagicD 3 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Mirror of MagicD 0 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Parchment of VigorC 11 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.