Rerolls
How we plan
+10Up nextVakron GuardB 15 → S+ 55 to 5957 on average
- 1Reroll HP→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision29% a try
- 2Reroll Keen Strike +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision23%
- 3Reroll Sword Aura Rampage +1→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+12
- Attack
Then bind it fully.
+10Aulamus GreatswordA 23 → S+ 55 to 6057 on average
- 1Reroll HP→ ideally Might, Weapon Damage Boost or Damage Boost24% a try
- 2Reroll Ankle Slice +1→ ideally Might, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 55 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed21% a try
- 2Reroll Defense→ ideally Might, Attack, Precision or Move Speed17%
- 3Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Might, Precision or Attack15% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack10%
- 3Reroll HP→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +114% a try
- 2Reroll Front Defense→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 3Reroll Critical Hit Resist→ ideally Damage Boost, Perfect Chance or Experienced Counterstrike +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron BootsB 16 → S+ 58 to 6762 on average
- 1Reroll HP→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Identify Weakness +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Aulamus NecklaceA 25 → S+ 56 to 6159 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might or Precision16% a try
- 2Reroll Blood Absorption +1→ ideally Combat Speed, Attack, Might or Precision12%
- 3Reroll Identify Weakness +1→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Perfect Chance11%
- 3Reroll Destructive Impulse +1→ ideally Attack increase or Perfect Chance8%
- 4Reroll Dexterity→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 60 to 6663 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Attack17% a try
- 2Reroll HP→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack9%
- 4Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Wisdom GlovesD 1 → S+ 55 to 5757 on average
- 1Reroll Regeneration→ ideally Experienced Counterstrike +1, Attack, Murderous Burst +1 or Combat Speed12% a try
- 2Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Attack, Murderous Burst +1 or Combat Speed9%
- 3Reroll Destructive Impulse +1→ ideally Experienced Counterstrike +1, Attack, Murderous Burst +1 or Combat Speed6%
- 4Reroll Identify Weakness +1→ ideally Experienced Counterstrike +1, Attack, Murderous Burst +1 or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack Murderous Burst +1 Combat Speed
- Good+13
- Perfect Chance
Then bind it fully.
+10Vakron CloakD 0 → S+ 64 to 6965 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll Block→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
- 4Reroll HP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1 Attack
Then bind it fully.
Arcana crafts
Mirror of MagicC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Compass of VigorD 3 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
+3Parchment of MagicS 37 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Can't reach S+
+10Unyielding PauldronsB 14Its best rolls fall short.
+10Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.