Rerolls
How we plan
+10Up nextBerk RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Berk RingC 9 → S+ 55 to 6761 on average
- 1Reroll Flight Power→ ideally Might or Precision19% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron BreastplateC 7 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron PauldronsC 8 → S+ 57 to 6760 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Regeneration→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Berk EarringsC 10 → S+ 56 to 5756 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision8%
- 3Reroll Natural HP Regen→ ideally Might or Precision4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Bakarma BootsC 5 → S+ 61 to 6362 on average
- 1Reroll MP→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Berk EarringsB 12 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision or Attack12% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision or Attack7%
- 3Reroll HP→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+10Courage GlovesC 6 → S+ 58 to 6060 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +113% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +110%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +17%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Vakron CloakA 29 → S+ 58 to 6360 on average
- 1Reroll Defense→ ideally Attack increase or Attack7% a try
- 2Reroll Critical Hit→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Rupture WarhammerA 23Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GreavesD 0Its best rolls fall short.
Unyielding HelmC 12Its best rolls fall short.
+10Berk NecklaceB 20Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.