Rerolls
How we plan
+11Up nextAulamus EarringsC 9 → S+ 57 to 6560 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Move Speed27% a try
- 2Reroll Evasion→ ideally Might, Attack or Move Speed21%
- 3Reroll HP→ ideally Might, Attack or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Attack Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+13Aulamus StaffA 27 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
- 2Reroll Tremor Crush +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed22% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed17%
- 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceB 14 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +117% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +113%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Berk RingC 6 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
- 2Reroll Flight Power→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Impactful Crush +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Vakron PauldronsD 0 → S+ 60 to 6562 on average
- 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+12Vakron GlovesB 13 → S+ 60 to 6361 on average
- 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 59 to 6562 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+12Berk RingA 31 → S+ 57 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might17% a try
- 2Reroll Critical Hit→ ideally Might13%
- 3Reroll Rushing Smash +1→ ideally Might10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Bakarma BootsB 14 → S+ 58 to 5958 on average
- 1Reroll Willpower→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
Then bind it fully.
+11Vakron CloakC 10 → S+ 56 to 6660 on average
- 1Reroll Survival Willpower +1→ ideally Double Chance or Attack increase9% a try
- 2Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10High Commander Lagta HelmB 15 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +19% a try
- 2Reroll Block→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17%
- 3Reroll Accuracy→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Compass of MagicD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+1Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Chalice of VigorA 32 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+3Parchment of MagicA 35 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Bell of MagicA 28 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+12Spiritforged GuardC 6Its lines are fixed.
+6Divine Canyon GreavesC 10Its best rolls fall short.
+13Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.