kiskInstall

ElyosLv 45 ChanterVaizelDivinity

Blacksakura

107,216 CP
BGear
  1. +13
    Aulamus StaffA 27 → S+ 55 to 59

    57 on average

    1. 1Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost22% a try
    2. 2Reroll Tremor Crush +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Combat Speed Weapon Damage Boost Damage Boost
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsC 10 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed17%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +117% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +113%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +11
    Berk RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
    2. 2Reroll Flight Power→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Impactful Crush +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +11
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Constitution→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +12
    Vakron GlovesB 13 → S+ 60 to 63

    61 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Vakron BreastplateB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  8. +12
    Berk RingA 31 → S+ 57 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might17% a try
    2. 2Reroll Critical Hit→ ideally Might13%
    3. 3Reroll Rushing Smash +1→ ideally Might10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  9. +10
    Bakarma BootsB 14 → S+ 58 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Critical Hit→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack

    Then bind it fully.

  10. +11
    Vakron CloakC 10 → S+ 56 to 66

    60 on average

    1. 1Reroll Survival Willpower +1→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    High Commander Lagta HelmB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +19% a try
    2. 2Reroll Block→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17%
    3. 3Reroll Accuracy→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Double Chance Attack increase Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of MagicD 4 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. +1
    Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  3. +2
    Chalice of VigorA 32 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  4. +3
    Parchment of MagicA 35 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  5. +2
    Bell of MagicA 28 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+