CGear
Rerolls
How we plan
+10Up nextBerk EarringsB 22 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Might, Fury +1 or Impact Hit +117% a try
- 2Reroll Defense→ ideally Might, Fury +1 or Impact Hit +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Fury +1 Impact Hit +1
- Good+13 to +14
- Move Speed Accuracy Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron BootsD 2 → S+ 59 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack, Perfect Chance or Fury +114% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Warding Shield +1→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Critical Hit→ ideally Move Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Rupture SwordD 0 → S+ 5555 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost or Combat Speed22% a try
- 2Reroll Front Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed16%
- 3Reroll Accuracy→ ideally Might, Precision, Weapon Damage Boost or Combat Speed10%
- 4Reroll Block→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Weapon Damage Boost Combat Speed
Then bind it fully.
+10Berk NecklaceC 10 → S+ 55 to 5656 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +119% a try
- 2Reroll MP→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +114%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +110%
- 4Reroll Accuracy→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
+10Vakron HelmB 14 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
Then bind it fully.
+10Bakarma CloakA 29 → S+ 57 to 6258 on average
- 1Reroll Defense→ ideally Attack increase or Double Chance8% a try
- 2Reroll Block→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance
- Good+14
- Attack Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Division GreavesC 10Its best rolls fall short.
+10Unyielding PauldronsB 17Its best rolls fall short.
+10Unyielding GlovesA 28Its best rolls fall short.
+10Pilgrim EarringsD 3Its lines are fixed.
+10Division RingB 19Its best rolls fall short.
+10Division RingA 24Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.