CGear
Rerolls
How we plan
+5Up nextBakarma BreastplateB 15 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Berk NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Precision15% a try
- 2Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Precision10%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Precision
Then bind it fully.
+5Bakarma BootsS 40 → S+ 56 to 5757 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack or Experienced Counterstrike +18% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Move Speed Attack Experienced Counterstrike +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 56 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+5Bakarma GreavesA 26 → S+ 55 to 5856 on average
- 1Reroll Critical Hit→ ideally Perfect Chance, Experienced Counterstrike +1, Damage Tolerance or Attack9% a try
- 2Reroll Survival Stance +1→ ideally Perfect Chance, Experienced Counterstrike +1, Damage Tolerance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Perfect Chance Experienced Counterstrike +1 Damage Tolerance Attack
Then bind it fully.
+5Bakarma CloakB 16 → S+ 61 to 6662 on average
- 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +18% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Fine+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged GreatswordC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Division GlovesD 0Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 15:54 UTC. Their page looks them up again when it's opened in a browser.