Rerolls
How we plan
+5Up nextBerk EarringsD 0 → S+ 56 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +124% a try
- 2Reroll Block→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +119%
- 3Reroll MP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +115%
- 4Reroll Defense→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13 to +14
- Move Speed Spirit Revitalization +1
Then bind it fully.
+5Berk EarringsB 12 → S+ 56 to 5957 on average
- 1Reroll Flight Power→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +120% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +116%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
- Good+13
- Spirit Revitalization +1
Then bind it fully.
+6Berk RingB 17 → S+ 58 to 6360 on average
- 1Reroll Intelligence→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115% a try
- 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+2Bakarma BootsD 0 → S+ 57 to 6259 on average
- 1Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+5Bakarma PauldronsD 0 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll Natural HP Regen→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Consecutive Countercurrent +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+2Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance11%
- 3Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
- 4Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+2Bakarma CloakD 0 → S+ 56 to 6559 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +111%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +18%
- 4Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+2Courage BreastplateB 13 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll MP→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Constitution→ ideally Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1
- Good+14
- Attack Damage Boost
Then bind it fully.
+2Holy Spirit GlovesD 4 → S+ 56 to 5958 on average
- 1Reroll Evasion→ ideally Spirit Strike +1 or Mental Focus +112% a try
- 2Reroll Block→ ideally Spirit Strike +1 or Mental Focus +19%
- 3Reroll Defense increase→ ideally Spirit Strike +1 or Mental Focus +16%
- 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Attack Combat Speed Perfect Chance
Then bind it fully.
+2Courage GreavesB 13 → S+ 5555 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1 or Mental Focus +16% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1 or Mental Focus +14%
- 3Reroll Spirit Revitalization +1→ ideally Spirit Strike +1 or Mental Focus +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1
- Good+13
- Attack increase
Then bind it fully.
Can't reach S+
+10Spiritforged OrbC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+1Pilgrim NecklaceD 0Its lines are fixed.
+1Pilgrim RingD 0Its lines are fixed.
+1Drifter BraceletD 0Its lines are fixed.
+6Pilgrim BraceletD 0Its lines are fixed.