DGear
Rerolls
How we plan
+7Up nextBerk RingB 14 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
- 3Reroll Block→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Vakron BreastplateD 0 → S+ 55 to 6760 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+4Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma PauldronsD 1 → S+ 59 to 6361 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Vakron CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Block→ ideally Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Bakarma HelmB 13 → S+ 58 to 6058 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesB 15 → S+ 57 to 5857 on average
- 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8% a try
- 2Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 3Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
Can't reach S+
+11Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GlovesB 14Its best rolls fall short.
+10Pilgrim NecklaceD 0Its lines are fixed.
+10Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+2Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+8Pilgrim BraceletD 0Its lines are fixed.