CGear
Rerolls
How we plan
+10Up nextAulamus EarringsB 18 → S+ 55 to 6360 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+11Bakarma GlovesC 8 → S+ 59 to 6160 on average
- 1Reroll Block→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateA 25 → S+ 59 to 6160 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance8%
- 3Reroll Inspiring Spell +1→ ideally Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Holy Spirit CloakC 7 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
- 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon GreavesB 13Its best rolls fall short.
+5Divine Canyon HelmB 15Its best rolls fall short.
Divine Canyon PauldronsA 28Its best rolls fall short.
+5Divine Canyon BootsA 26Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.