Rerolls
How we plan
+10Up nextAulamus EarringsD 4 → S+ 55 to 6359 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed30% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 4Reroll Punishing Benediction +1→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus NecklaceD 3 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Fury +124% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Fury +119%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Fury +114%
- 4Reroll Ironclad Defense +1→ ideally Combat Speed, Attack, Might, Precision or Fury +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Fury +1
- Good+14
- Impact Hit +1 Accuracy
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Status Effect Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Enhance Health +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GlovesD 2 → S+ 58 to 6260 on average
- 1Reroll Evasion→ ideally Attack, Fury +1, Combat Speed or Perfect Chance14% a try
- 2Reroll Enhance Health +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance11%
- 3Reroll Ironclad Defense +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Kashapa BootsD 1 → S+ 55 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Fury +1, Move Speed, Attack or Impact Hit +114% a try
- 2Reroll Evasion→ ideally Fury +1, Move Speed, Attack or Impact Hit +112%
- 3Reroll Critical Damage Defense→ ideally Fury +1, Move Speed, Attack or Impact Hit +19%
- 4Reroll Ironclad Defense +1→ ideally Fury +1, Move Speed, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Impact Hit +1
- Good+13 to +14
- Perfect Chance Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsC 7 → S+ 58 to 6260 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +114% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron HelmB 13 → S+ 58 to 6360 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Accuracy→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
Then bind it fully.
+10Vakron CloakA 23 → S+ 57 to 6460 on average
- 1Reroll Back Defense→ ideally Attack increase or Double Chance7% a try
- 2Reroll Natural MP Regen→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Impact Hit +1
Then bind it fully.
+10Bakarma GreavesD 2 → S+ 57 to 5958 on average
- 1Reroll Constitution→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll Accuracy→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Block→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance6%
- 4Reroll Dexterity→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+1Chalice of MagicB 13 → S+ 66Craft a Unique withFury +1 Impact Hit +1
+1Bell of MagicA 29 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
+1Mirror of MagicA 26 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
+1Parchment of VigorA 26 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
+1Compass of VigorA 28 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+4Pilgrim EarringsD 3Its lines are fixed.
+4Pilgrim RingD 0Its lines are fixed.
+4Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+4Pilgrim BraceletD 0Its lines are fixed.