CGear
Rerolls
How we plan
+7Up nextAulamus EarringsC 11 → S+ 55 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +130% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +124%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Spirit Revitalization +1
Then bind it fully.
+7Bakarma PauldronsD 1 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost14% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost11%
- 3Reroll Endurance Penetration→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Constitution→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma BootsC 6 → S+ 57 to 6259 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+7Bakarma HelmD 1 → S+ 57 to 6259 on average
- 1Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance11%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
- 4Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateC 9 → S+ 58 to 6160 on average
- 1Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance14% a try
- 2Reroll Spirit's Descent +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance11%
- 3Reroll Defense increase→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+7Bakarma CloakD 2 → S+ 56 to 6559 on average
- 1Reroll MP→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +110%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +17%
- 4Reroll Critical Damage Tolerance→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+7Bakarma GreavesB 13 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +111% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +18%
- 3Reroll Corrode +1→ ideally Spirit Strike +1, Attack increase, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+10Bakarma GlovesS 41 → S+ 60 to 6361 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance6% a try
Reroll it until it lands one of these:
- Best+15
- Combat Speed Perfect Chance
- Good+12
- Element Unification +1
Then bind it fully.
Can't reach S+
+12Rupture JewelD 0Soul Fuse it for one more line.
+7Bakarma GuardC 8Soul Fuse it for one more line.
+6Lakshmi NecklaceD 1Its best rolls fall short.
+5Unyielding EarringsA 34Its best rolls fall short.
Anguish RingB 16Its best rolls fall short.
Division RingA 26Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.