DGear
Rerolls
How we plan
Up nextBakarma BreastplateB 13 → S+ 57 to 6058 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 3Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
Berk RingC 5 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Shadowstrike +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
Berk RingC 10 → S+ 55 to 6057 on average
- 1Reroll MP→ ideally Might or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
- 3Reroll Defense→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1
Then bind it fully.
+1Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Status Effect Resist→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesB 15 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
Bakarma HelmB 14 → S+ 58 to 6159 on average
- 1Reroll Front Defense→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
- 2Reroll Accuracy→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
- 3Reroll Incoming Heal→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +17%
- 4Reroll Impact Hit +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
+10Rupture KnifeD 0Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Division BootsC 12Its best rolls fall short.
Division CloakD 0Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.