Rerolls
How we plan
+15Up nextAulamus MaceA 30 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27% a try
- 2Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 56 to 6158 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit22% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 3 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Gartua RingD 3 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron PauldronsB 13 → S+ 57 to 6761 on average
- 1Reroll Defense→ ideally Critical Damage Boost or Double Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Critical Damage Boost or Double Chance10%
- 3Reroll Natural MP Regen→ ideally Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua HelmD 0 → S+ 56 to 6459 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll HP→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron GreavesD 4 → S+ 57 to 6560 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesA 30 → S+ 60 to 6962 on average
- 1Reroll Endurance Penetration→ ideally Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Perfect Chance
- Good+15
- Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+4Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 1Reroll Defense→ ideally Attack or Damage Boost10% a try
- 2Reroll MP→ ideally Attack or Damage Boost7%
- 3Reroll Radiant Benediction +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Gartua CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+4Dartan BootsA 23 → S+ 59 to 6060 on average
- 1Reroll Willpower→ ideally Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +17% a try
- 2Reroll Evasion→ ideally Move Speed, Empyrean Lord's Grace +1 or Earth's Grace +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Move Speed Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Gartua NecklaceS 41 → S+ 57 to 5857 on average
- 1Reroll Healing Enhancement +1→ ideally Combat Speed, Might or Precision6% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Might Precision
Then bind it fully.
Arcana crafts
+2Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
+2Chalice of VigorC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of MagicD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+4Spiritforged GuardC 6Its lines are fixed.
+4Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+4Pilgrim BraceletD 0Its lines are fixed.