Rerolls
How we plan
+10Up nextBerk RingB 18 → S+ 60 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Precision22% a try
- 2Reroll MP→ ideally Precision17%
- 3Reroll Natural MP Regen→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack Flame Arrow +1 Firestorm +1
Then bind it fully.
+9Aulamus NecklaceD 2 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision28% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Intelligence→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+9Aulamus EarringsB 14 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Grace of Enhancement +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+8Vakron GlovesC 11 → S+ 55 to 6358 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Robe of Cold +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+6Vakron GreavesC 7 → S+ 56 to 6758 on average
- 1Reroll Dexterity→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Endurance→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+6Gartua BootsB 15 → S+ 62 to 6563 on average
- 1Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Grace of Enhancement +1→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Robe of Cold +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+5Bakarma BreastplateA 28 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack9% a try
- 2Reroll HP→ ideally Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+6Vakron CloakB 17 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Attack increase or Attack7% a try
- 2Reroll Absorb Essence +1→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+6Bakarma HelmC 10 → S+ 56 to 5756 on average
- 1Reroll Absorb Essence +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
Arcana crafts
Parchment of VigorD 0 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Compass of VigorD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of VigorC 12 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division PauldronsB 16Its best rolls fall short.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.