CGear
Rerolls
How we plan
+4Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+4Berk EarringsA 23 → S+ 56 to 5957 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
- 2Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Wind's Promise +1
Then bind it fully.
+5Berk RingB 14 → S+ 57 to 6561 on average
- 1Reroll Tremor Crush +1→ ideally Precision17% a try
- 2Reroll Flight Power→ ideally Precision14%
- 3Reroll Critical Hit→ ideally Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Gartua RingC 11 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Impactful Crush +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Vakron BootsD 2 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack11%
- 3Reroll Regeneration→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Earth's Promise +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+3Bakarma BreastplateD 2 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Dartan PauldronsD 2 → S+ 57 to 5958 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
- 3Reroll Back Defense→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
- 4Reroll Critical Hit→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Bakarma GreavesB 12 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Attack Preparation +110% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Attack Preparation +17%
- 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Attack Preparation +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Pilgrim HelmD 0Its lines are fixed.
+3Anguish GlovesD 0Its best rolls fall short.
+3Layla CloakD 2Its best rolls fall short.
+3Pilgrim NecklaceD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+2Pilgrim BraceletD 0Its lines are fixed.