kiskInstall

ElyosLv 45 ChanterVaizel

Dakkin

72,136 CP
CGear
  1. +4
    Berk EarringsA 23 → S+ 56 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Wind's Promise +1

    Then bind it fully.

  2. +5
    Berk RingB 14 → S+ 57 to 65

    61 on average

    1. 1Reroll Tremor Crush +1→ ideally Precision17% a try
    2. 2Reroll Flight Power→ ideally Precision14%
    3. 3Reroll Critical Hit→ ideally Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  3. +5
    Gartua RingC 11 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision18% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision14%
    3. 3Reroll Impactful Crush +1→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +5
    Vakron BootsD 2 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack11%
    3. 3Reroll Regeneration→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Earth's Promise +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +3
    Bakarma BreastplateD 2 → S+ 58 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +5
    Dartan PauldronsD 2 → S+ 57 to 59

    58 on average

    1. 1Reroll Constitution→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Evasion→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost12%
    3. 3Reroll Back Defense→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost9%
    4. 4Reroll Critical Hit→ ideally Attack Preparation +1, Attack, Impact Hit +1, Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Attack Impact Hit +1 Double Chance Critical Damage Boost
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +4
    Bakarma GreavesB 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Attack Preparation +110% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Attack Preparation +17%
    3. 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Attack Preparation +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Can't reach S+