CGear
Rerolls
How we plan
+10Up nextAulamus MaceA 25 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost23% a try
- 2Reroll Defiance +1→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Kaira BreastplateB 17 → S+ 56 to 6560 on average
- 1Reroll MP→ ideally Attack or Perfect Chance14% a try
- 2Reroll Survival Willpower +1→ ideally Attack or Perfect Chance10%
- 3Reroll Radiant Benediction +1→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+10
- Critical Hit
Then bind it fully.
+10High Commander Lagta BootsD 2 → S+ 59 to 6060 on average
- 1Reroll Defense→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +112% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +19%
- 3Reroll Heal Block +1→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +16%
- 4Reroll Immortal Veil +1→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Move Speed Attack Empyrean Lord's Grace +1 Perfect Chance Earth's Grace +1
Then bind it fully.
+10Berk EarringsB 17 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Might, Precision or Attack12% a try
- 2Reroll HP→ ideally Might, Precision or Attack7%
- 3Reroll Warm Benediction +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+10Bakarma GreavesD 4 → S+ 57 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Warm Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon HelmD 0Its best rolls fall short.
Divine Canyon PauldronsC 5Its best rolls fall short.
+6Divine Canyon GlovesB 15Its best rolls fall short.
+5Divine Canyon CloakD 2Its best rolls fall short.
+4Pilgrim NecklaceD 0Its lines are fixed.
+4Pilgrim EarringsD 3Its lines are fixed.
+4Pilgrim RingD 0Its lines are fixed.
+4Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+4Pilgrim BraceletD 0Its lines are fixed.