Rerolls
How we plan
+11Up nextAulamus StaffA 24 → S+ 55 to 5656 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost23% a try
- 2Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll MP→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus NecklaceD 3 → S+ 57 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Blessing of Life +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll MP→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Gartua RingS 36 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might7% a try
Reroll it until it lands one of these:
- Best+18
- Might
- Good+16
- Attack
Then bind it fully.
+10Courage GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed14% a try
- 2Reroll MP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed11%
- 3Reroll Natural MP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed8%
- 4Reroll Survival Willpower +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Combat Speed
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Dartan CloakD 1 → S+ 55 to 6057 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack Preparation +113% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack Preparation +110%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack Preparation +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack Preparation +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Preparation +1
- Good+13 to +14
- Impact Hit +1 Attack Wind's Promise +1
Then bind it fully.
+10Holy Spirit BreastplateD 3 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack, Damage Boost or Wind's Promise +114% a try
- 2Reroll Front Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack, Damage Boost or Wind's Promise +111%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack, Damage Boost or Wind's Promise +18%
- 4Reroll Accuracy→ ideally Attack Preparation +1, Impact Hit +1, Attack, Damage Boost or Wind's Promise +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Preparation +1 Impact Hit +1 Attack Damage Boost Wind's Promise +1
Then bind it fully.
+10Vakron HelmB 15 → S+ 58 to 6560 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase9% a try
- 2Reroll Block→ ideally Double Chance or Attack increase7%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +17% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
Then bind it fully.
Arcana crafts
Mirror of MagicC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of MagicC 11 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Compass of MagicB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+8Pilgrim EarringsD 3Its lines are fixed.
+8Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.