CGear
Rerolls
How we plan
+10Up nextBerk RingB 14 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might or Precision12% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision9%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Vakron BreastplateB 13 → S+ 60 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Block→ ideally Damage Boost or Perfect Chance9%
- 3Reroll HP→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsB 17 → S+ 60 to 6563 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack or Attack Preparation +112% a try
- 2Reroll Block→ ideally Double Chance, Attack or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Double Chance, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron HelmB 15 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase12% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase9%
- 3Reroll Survival Willpower +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Dartan CloakD 0 → S+ 55 to 6057 on average
- 1Reroll Endurance→ ideally Double Chance, Attack increase or Attack Preparation +112% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack Preparation +110%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack Preparation +18%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack Preparation +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Preparation +1
- Good+13 to +14
- Impact Hit +1 Attack Wind's Promise +1
Then bind it fully.
+5Courage BootsD 0 → S+ 56 to 5857 on average
- 1Reroll Status Effect Resist→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed12% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed9%
- 3Reroll Survival Willpower +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed6%
- 4Reroll Constitution→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GlovesB 15Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.