CGear
Rerolls
How we plan
Up nextAulamus NecklaceC 11 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Evasion→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +114%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Might, Precision, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsB 22 → S+ 55 to 6359 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+6Aulamus RingC 6 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll HP→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Impactful Crush +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll MP→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsC 11 → S+ 56 to 5957 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+5Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Survival Willpower +1→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma CloakB 14 → S+ 56 to 6258 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase11% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Wind's Promise +1
Then bind it fully.
Bakarma HelmC 9 → S+ 57 to 6158 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +19% a try
- 2Reroll Block→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17%
- 3Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
Spiritforged StaffC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesD 0Its best rolls fall short.
Divine Canyon BootsD 0Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.