Rerolls
How we plan
+14Up nextAulamus OrbB 20 → S+ 56 to 5957 on average
- 1Critical Attack23% a try
- 5Defiance +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+11
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6562 on average
- 2Evasion20% a try
- 4Critical Hit Resist15%
- 11Natural HP Regen11%
- 18Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Gartua NecklaceS 36 → S+ 55 to 5756 on average
- 3MP19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Element Unification +1
- Good+14
- Accuracy
Then bind it fully.
Vakron BreastplateC 10 → S+ 60 to 6562 on average
- 6Block14% a try
- 13Corrode +111%
- 21Defense increase9%
- 27Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+8Bakarma PauldronsB 13 → S+ 58 to 6160 on average
- 7Willpower15% a try
- 10Natural MP Regen12%
- 22Critical Hit9%
- 28Spirit Revitalization +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+12Gartua HelmD 0 → S+ 59 to 6561 on average
- 8Dexterity13% a try
- 15Evasion10%
- 20Consecutive Countercurrent +17%
- 25Spirit's Descent +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Bakarma GreavesD 0 → S+ 55 to 5956 on average
- 9Double Resist13% a try
- 14Back Defense11%
- 19Front Defense8%
- 26Natural HP Regen5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+1Bakarma GlovesB 14 → S+ 57 to 6360 on average
- 12Critical Hit Resist12% a try
- 16Natural MP Regen9%
- 23Endurance Penetration6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma CloakA 30 → S+ 56 to 6560 on average
- 17Natural HP Regen9% a try
- 24Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Double Chance
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
Can't reach S+
+10Bakarma GuardB 22Soul Fuse it for one more line.
+5Unyielding BootsD 2Its best rolls fall short.
+5Division EarringsC 6Its best rolls fall short.
+5Unyielding EarringsA 24Its best rolls fall short.
+5Divine Canyon RingC 6Its best rolls fall short.
+12Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.