kiskInstall

ElyosLv 45 ClericVaizelKirkinators

Elzette

85,485 CP
CGear
  1. +10
    Aulamus EarringsB 18 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision, Attack, Move Speed or Critical Hit19% a try
    2. 2Reroll Natural MP Regen→ ideally Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Precision Attack Move Speed Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +10
    Aulamus NecklaceA 23 → S+ 57 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Accuracy18% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
    3. 3Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  4. +10
    Vakron GreavesC 6 → S+ 57 to 65

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  5. +5
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 1Reroll Defense→ ideally Attack or Combat Speed13% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Combat Speed10%
    3. 3Reroll Critical Hit Resist→ ideally Attack or Combat Speed7%
    4. 4Reroll Natural HP Regen→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  6. +10
    Gartua BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +5
    Bakarma PauldronsD 2 → S+ 59 to 63

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost9%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost6%
    4. 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +5
    Berk EarringsC 10 → S+ 56 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack12%
    3. 3Reroll Prayer of Concentration +1→ ideally Might, Precision or Attack8%
    4. 4Reroll Immortal Veil +1→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  9. +10
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Bakarma HelmD 1 → S+ 58 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Parchment of VigorD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Mirror of VigorB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  5. +1
    Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+