kiskInstall

ElyosLv 45 GladiatorVaizelSilver

Escanhor

100,021 CP
CGear
  1. +10
    Vakron BreastplateD 1 → S+ 55 to 66

    61 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Destructive Impulse +1→ ideally Damage Boost, Attack or Perfect Chance11%
    4. 4Reroll Weapon Damage Tolerance→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Attack Perfect Chance
    Good+13 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +10
    Vakron PauldronsD 4 → S+ 56 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Blood Absorption +1→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +10
    Berk NecklaceA 28 → S+ 56 to 58

    56 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1, Precision or Impact Hit +113% a try
    2. 2Reroll Block→ ideally Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1, Precision or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision Impact Hit +1

    Then bind it fully.

  4. +10
    Berk EarringsA 25 → S+ 55 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Might, Attack or Precision17% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Attack or Precision14%
    3. 3Reroll Identify Weakness +1→ ideally Might, Attack or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Vakron BootsD 0 → S+ 58 to 67

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack15% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack12%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Move Speed Perfect Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  6. +10
    Aulamus RingB 16 → S+ 57 to 66

    62 on average

    1. 1Reroll MP→ ideally Precision or Attack16% a try
    2. 2Reroll Natural MP Regen→ ideally Precision or Attack12%
    3. 3Reroll Keen Strike +1→ ideally Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Precision Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
    Fine+11
    Crushing Wave +1

    Then bind it fully.

  7. +10
    Vakron GlovesB 14 → S+ 58 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Combat Speed Attack Perfect Chance
    Good+15
    Experienced Counterstrike +1
    Fine+12
    Attack Preparation +1

    Then bind it fully.

  8. +10
    Vakron GreavesD 0 → S+ 57 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase or Perfect Chance14% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance8%
    4. 4Reroll HP→ ideally Attack increase or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+15
    Attack Damage Tolerance Experienced Counterstrike +1
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  9. +10
    Vakron HelmD 0 → S+ 57 to 66

    60 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack7%
    4. 4Reroll Endurance→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 64 to 69

    65 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+14
    Murderous Burst +1 Attack

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  2. Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1

Bind or enchant

Can't reach S+