Rerolls
How we plan
+10Up nextAulamus StaffA 29 → S+ 55 to 6058 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed or Weapon Damage Boost27% a try
- 2Reroll HP→ ideally Might, Combat Speed or Weapon Damage Boost21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 57 to 6559 on average
- 1Reroll Flight Power→ ideally Might, Precision or Move Speed23% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed19%
- 3Reroll Block→ ideally Might, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede NecklaceB 14 → S+ 59 to 6562 on average
- 1Reroll Flight Power→ ideally Might, Combat Speed, Attack or Precision17% a try
- 2Reroll MP→ ideally Might, Combat Speed, Attack or Precision13%
- 3Reroll Natural MP Regen→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+13 to +14
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 55 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Block→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Enraged Kromede RingS 41 → S+ 58 to 6662 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision10% a try
Reroll it until it lands one of these:
- Best+18 to +19
- Might Precision
- Good+15
- Onslaught +1 Recuperation +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron GlovesC 8 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Earth's Promise +1→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 17 → S+ 59 to 6361 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Defense increase→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron BreastplateB 15 → S+ 60 to 6563 on average
- 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Willpower→ ideally Damage Boost or Perfect Chance8%
- 3Reroll Protection Circle +1→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 2 → S+ 56 to 6660 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase7%
- 4Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmB 13 → S+ 58 to 6360 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
- 2Reroll Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Block→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsB 13 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +18%
- 3Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Mirror of VigorA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Compass of VigorB 19 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Chalice of VigorA 25 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Bell of VigorC 5 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+2Parchment of MagicS 40 → S+ 55Enchant it fully
Can't reach S+
+7Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.