CGear
Rerolls
How we plan
+4Up nextBakarma PauldronsD 3 → S+ 57 to 6159 on average
- 1Reroll Regeneration→ ideally Attack, Double Chance or Critical Damage Boost16% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Ambush Stance +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Bakarma BreastplateB 12 → S+ 58 to 6159 on average
- 1Reroll Back Defense→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +113% a try
- 2Reroll Front Defense→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +111%
- 3Reroll Defense Break +1→ ideally Damage Boost, Rear Smite +1, Assault Stance +1, Perfect Chance or Exploit Weakness +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Boost Rear Smite +1 Assault Stance +1 Perfect Chance Exploit Weakness +1
- Good+13
- Impact Hit +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +115% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +112%
- 3Reroll MP→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+5Bakarma BootsA 28 → S+ 58 to 5958 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance10% a try
- 2Reroll Constitution→ ideally Move Speed, Attack, Assault Stance +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Assault Stance +1 Perfect Chance
Then bind it fully.
+5Bakarma HelmB 15 → S+ 58 to 6159 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance, Attack or Assault Stance +111% a try
- 2Reroll Evasion→ ideally Attack increase, Double Chance, Attack or Assault Stance +18%
- 3Reroll Accuracy→ ideally Attack increase, Double Chance, Attack or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+5Bakarma CloakB 16 → S+ 57 to 6459 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Assault Stance +110% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance or Assault Stance +17%
- 3Reroll Defense Break +1→ ideally Attack increase, Double Chance or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+6Vakron GreavesS 43 → S+ 59 to 6059 on average
- 1Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+11Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 2Its lines are fixed.
+5Pilgrim EarringsD 2Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.