CGear
Rerolls
How we plan
+5Up nextBerk RingC 7 → S+ 58 to 6562 on average
- 1Reroll Shield Rush +1→ ideally Might or Precision18% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Flash Rampage +1→ ideally Might or Precision11%
- 4Reroll Block→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Bakarma GlovesB 13 → S+ 58 to 6260 on average
- 1Reroll Natural MP Regen→ ideally Attack, Fury +1 or Combat Speed13% a try
- 2Reroll Guarding Seal +1→ ideally Attack, Fury +1 or Combat Speed10%
- 3Reroll Enhance Health +1→ ideally Attack, Fury +1 or Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Fury +1 Combat Speed
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma BreastplateD 3 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Guarding Seal +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma CloakB 13 → S+ 57 to 6258 on average
- 1Reroll Endurance→ ideally Attack increase, Double Chance or Fury +110% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance or Fury +18%
- 3Reroll HP→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+14
- Attack Impact Hit +1
Then bind it fully.
Holy Spirit GreavesC 12 → S+ 5555 on average
- 1Reroll Critical Damage Defense→ ideally Fury +1 or Attack increase7% a try
- 2Reroll Natural HP Regen→ ideally Fury +1 or Attack increase4%
- 3Reroll Enhance Health +1→ ideally Fury +1 or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Attack increase
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged LongswordC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
+5Judicator BootsB 13Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Judicator EarringsB 17Its best rolls fall short.
Division EarringsD 0Its best rolls fall short.
Anguish RingA 22Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.