Rerolls
How we plan
+10Up nextGartua EarringsB 13 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Precision or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Attack, Precision or Move Speed19%
- 3Reroll HP→ ideally Attack, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+11Gartua EarringsD 1 → S+ 55 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed24% a try
- 2Reroll HP→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Gartua PauldronsD 0 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Destructive Impulse +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Bakarma BreastplateD 2 → S+ 55 to 6159 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +116% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Vakron GreavesB 16 → S+ 59 to 6461 on average
- 1Reroll Evasion→ ideally Perfect Chance, Attack or Damage Tolerance12% a try
- 2Reroll Back Defense→ ideally Perfect Chance, Attack or Damage Tolerance9%
- 3Reroll MP→ ideally Perfect Chance, Attack or Damage Tolerance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Perfect Chance Attack Damage Tolerance
- Good+12 to +15
- Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+5Bakarma BootsB 15 → S+ 56 to 6158 on average
- 1Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112% a try
- 2Reroll Destructive Impulse +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 3Reroll Identify Weakness +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Gartua HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Aulamus RingA 28 → S+ 56 to 6661 on average
- 1Reroll Mocking Blade +1→ ideally Might or Precision9% a try
- 2Reroll Rush Strike +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+5Dartan GlovesD 2 → S+ 58 to 5958 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +112% a try
- 2Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +19%
- 3Reroll Critical Hit→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +17%
- 4Reroll Identify Weakness +1→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Attack Perfect Chance Murderous Burst +1
Then bind it fully.
+5Dartan CloakB 17 → S+ 60 to 6461 on average
- 1Reroll Defense→ ideally Double Chance or Experienced Counterstrike +19% a try
- 2Reroll Dexterity→ ideally Double Chance or Experienced Counterstrike +16%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance or Experienced Counterstrike +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Attack
Then bind it fully.
Can't reach S+
+5Spiritforged GreatswordC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.