Rerolls
How we plan
+5Up nextAulamus EarringsC 8 → S+ 55 to 6560 on average
- 1Critical Hit Resist24% a try
- 3Natural HP Regen19%
- 10Block15%
- 36Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 2MP21% a try
- 6Natural MP Regen16%
- 17HP12%
- 27Raging Spell +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Aulamus RingB 15 → S+ 58 to 6562 on average
- 4Block17% a try
- 12MP12%
- 22Natural HP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
+5Aulamus RingB 15 → S+ 58 to 6562 on average
- 5MP17% a try
- 13Flight Power12%
- 23Critical Hit Resist9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Spinning Strike +1
Then bind it fully.
+3Gartua PauldronsD 3 → S+ 60 to 6562 on average
- 7Defense15% a try
- 14Critical Damage Defense12%
- 21Protection Circle +19%
- 35Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+3Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 8Block15% a try
- 16MP12%
- 25Natural MP Regen9%
- 31Protection Circle +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+3Bakarma BootsD 0 → S+ 58 to 6059 on average
- 9Evasion15% a try
- 15Critical Damage Defense12%
- 24Block9%
- 30Constitution6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+3Gartua GreavesD 1 → S+ 58 to 6460 on average
- 11Willpower13% a try
- 19Back Defense10%
- 28MP8%
- 34Endurance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+3Holy Spirit GlovesB 15 → S+ 55 to 5857 on average
- 18Critical Hit Resist12% a try
- 26Raging Spell +19%
- 32Crossguard +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Attack Combat Speed
- Good+13
- Wind's Promise +1 Perfect Chance
Then bind it fully.
+5Gartua CloakB 13 → S+ 56 to 6560 on average
- 20Front Defense10% a try
- 29Protection Circle +17%
- 33Blessing of Life +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
Arcana crafts
+2Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of MagicC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Compass of VigorA 31 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+3Parchment of MagicS 47 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+5Spiritforged StaffC 8Its lines are fixed.
+10Bakarma GuardA 32Soul Fuse it for one more line.
Divine Canyon HelmC 6Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.