Rerolls
How we plan
+10Up nextAulamus NecklaceD 3 → S+ 55 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision29% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Defense→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision17%
- 4Reroll HP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Aulamus RingA 27 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might19% a try
- 2Reroll Frost Burst +1→ ideally Might15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +15
- Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+9 to +14
- Flame Arrow +1 Firestorm +1 Winter's Shackles +1
Then bind it fully.
+11Aulamus RingC 9 → S+ 56 to 6661 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision23% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision19%
- 3Reroll Accuracy→ ideally Might or Precision15%
- 4Reroll Winter's Shackles +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsS 35 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Critical Hit or Move Speed14% a try
- 2Reroll Robe of Earth +1→ ideally Might, Precision, Critical Hit or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+9Vakron GreavesD 1 → S+ 56 to 6758 on average
- 1Reroll Dexterity→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+11Bakarma GlovesD 3 → S+ 58 to 6360 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed15% a try
- 2Reroll Natural HP Regen→ ideally Attack or Combat Speed11%
- 3Reroll Robe of Cold +1→ ideally Attack or Combat Speed7%
- 4Reroll Constitution→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+8Bakarma BreastplateC 6 → S+ 56 to 6058 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Robe of Cold +1→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron BootsA 29 → S+ 62 to 6463 on average
- 1Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance8% a try
- 2Reroll Grace of Enhancement +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
Then bind it fully.
+6Bakarma PauldronsC 9 → S+ 55 to 5757 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+8Vakron CloakB 16 → S+ 55 to 5856 on average
- 1Reroll Defense→ ideally Double Chance or Attack7% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 61 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Absorb Essence +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
+2Compass of MagicC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+2Parchment of MagicA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+3Bell of VigorA 34 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+2Mirror of MagicA 32 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+3Chalice of VigorS 51 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Pilgrim EarringsD 4Its lines are fixed.
+13Ascension BraceletD 0Its lines are fixed.
+8Pilgrim BraceletD 0Its lines are fixed.