CGear
Rerolls
How we plan
+5Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +125% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Berk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll Crossguard +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Kashapa BootsB 15 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack Preparation +1, Impact Hit +1, Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Move Speed Attack Perfect Chance
Then bind it fully.
+8Gartua NecklaceA 32 → S+ 55 to 5857 on average
- 1Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +113% a try
- 2Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1
Then bind it fully.
Gartua HelmD 1 → S+ 58 to 6560 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
- 3Reroll MP→ ideally Double Chance or Attack increase8%
- 4Reroll Endurance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Gartua CloakA 24 → S+ 56 to 6660 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14
- Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Mirror of MagicC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division GreavesC 9Its best rolls fall short.
+5Pilgrim PauldronsD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.