Rerolls
How we plan
+5Up nextBerk RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Natural MP Regen→ ideally Might or Precision11%
- 4Reroll Flight Power→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Berk RingB 14 → S+ 55 to 6760 on average
- 1Reroll Evasion→ ideally Might or Precision17% a try
- 2Reroll MP→ ideally Might or Precision12%
- 3Reroll Block→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Vakron PauldronsD 0 → S+ 57 to 6760 on average
- 1Reroll Perfect Resist→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+6Vakron GreavesD 0 → S+ 57 to 6560 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+7Vakron HelmC 5 → S+ 56 to 6459 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+6Bakarma BreastplateD 0 → S+ 60 to 6261 on average
- 1Reroll Evasion→ ideally Attack or Damage Boost13% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Damage Boost10%
- 3Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
- 4Reroll HP→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Heal Block +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Berk EarringsC 12 → S+ 55 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack12% a try
- 2Reroll Prayer of Concentration +1→ ideally Might, Precision or Attack7%
- 3Reroll HP→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+6Berk EarringsB 19 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Precision, Attack or Move Speed9% a try
- 2Reroll Intelligence→ ideally Precision, Attack or Move Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Precision Attack Move Speed
Then bind it fully.
+10Bakarma CloakC 8 → S+ 62 to 6663 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Rupture WarhammerC 12Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding GlovesB 15Its best rolls fall short.
+6Berk NecklaceB 13Soul Fuse it for one more line.
+6Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.