DGear
Rerolls
How we plan
Up nextBakarma BreastplateB 15 → S+ 58 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Weapon Damage Tolerance→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
Spiritforged StaffC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Pilgrim HelmD 0Its lines are fixed.
Pilgrim PauldronsD 0Its lines are fixed.
Anguish GlovesD 1Its best rolls fall short.
Anguish BootsD 0Its best rolls fall short.
Pilgrim CloakD 0Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Saraswati EarringsB 17Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
Anguish RingD 4Its best rolls fall short.
Pilgrim RingD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.
Drifter BraceletD 0Its lines are fixed.