CGear
Rerolls
How we plan
+10Up nextGartua RingB 15 → S+ 58 to 6562 on average
- 1Flight Power17% a try
- 2Critical Hit Resist12%
- 6Natural HP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Punishment +1
Then bind it fully.
Bakarma PauldronsB 19 → S+ 58 to 6260 on average
- 3Natural MP Regen13% a try
- 4Natural HP Regen9%
- 9Block7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma HelmC 12 → S+ 57 to 6259 on average
- 5Critical Hit Resist10% a try
- 7HP7%
- 8Natural HP Regen5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Attack increase Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Can't reach S+
Spiritforged LongswordC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Division BreastplateD 1Its best rolls fall short.
Judicator GreavesC 11Its best rolls fall short.
Division GlovesA 25Its best rolls fall short.
Judicator BootsC 11Its best rolls fall short.
Judicator CloakD 0Its best rolls fall short.
Division NecklaceB 12Its best rolls fall short.
Judicator EarringsA 22Its best rolls fall short.
Judicator EarringsA 23Its best rolls fall short.
Division RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.