CGear
Rerolls
How we plan
+12Up nextVakron BreastplateD 2 → S+ 55 to 6661 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron PauldronsB 17 → S+ 58 to 6662 on average
- 1Reroll Perfect Resist→ ideally Attack or Double Chance14% a try
- 2Reroll Natural HP Regen→ ideally Attack or Double Chance11%
- 3Reroll Critical Hit→ ideally Attack or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BootsB 15 → S+ 56 to 6259 on average
- 1Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma HelmB 12 → S+ 56 to 5957 on average
- 1Reroll HP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+10Bakarma CloakB 20 → S+ 61 to 6663 on average
- 1Reroll Willpower→ ideally Double Chance or Experienced Counterstrike +19% a try
- 2Reroll Identify Weakness +1→ ideally Double Chance or Experienced Counterstrike +16%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance or Experienced Counterstrike +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+10Holy Spirit GlovesC 8 → S+ 57 to 5858 on average
- 1Reroll Willpower→ ideally Experienced Counterstrike +1, Combat Speed, Murderous Burst +1 or Perfect Chance8% a try
- 2Reroll HP→ ideally Experienced Counterstrike +1, Combat Speed, Murderous Burst +1 or Perfect Chance6%
- 3Reroll Destructive Impulse +1→ ideally Experienced Counterstrike +1, Combat Speed, Murderous Burst +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Murderous Burst +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Bakarma GuardC 9Soul Fuse it for one more line.
+10Unyielding GreavesB 18Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.