kiskInstall

ElyosLv 45 SpiritmasterVaizelAphyria

GrandMagus

111,996 CP
BGear
  1. +15
    Aulamus OrbB 14 → S+ 58 to 59

    59 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27% a try
    2. 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
    3. 3Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 1 → S+ 57 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +124% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +120%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
    4. 4Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
    Good+14
    Accuracy

    Then bind it fully.

  3. +10
    Berk EarringsD 0 → S+ 56 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +124% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +120%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +115%
    4. 4Reroll HP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
    Good+13 to +14
    Move Speed Spirit Revitalization +1

    Then bind it fully.

  4. +10
    Aulamus RingB 13 → S+ 56 to 65

    61 on average

    1. 1Reroll Flight Power→ ideally Precision, Elemental Fusion +1, Combustion +1 or Attack19% a try
    2. 2Reroll Block→ ideally Precision, Elemental Fusion +1, Combustion +1 or Attack15%
    3. 3Reroll Natural HP Regen→ ideally Precision, Elemental Fusion +1, Combustion +1 or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Precision Elemental Fusion +1 Combustion +1 Attack
    Good+14 to +15
    Summon: Fire Spirit +1 Cold Shock +1
    Fine+11
    Jointstrike: Curse +1

    Then bind it fully.

  5. +10
    Aulamus RingC 12 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
    2. 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
    3. 3Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  6. +10
    Vakron BreastplateB 15 → S+ 60 to 64

    62 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
    3. 3Reroll Spirit Protection +1→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance Spirit Strike +1
    Good+13
    Element Unification +1

    Then bind it fully.

  7. +10
    Vakron PauldronsB 17 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
    3. 3Reroll Corrode +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance Spirit Strike +1
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +11
    Nuakum CloakD 0 → S+ 58 to 72

    63 on average

    1. 1Reroll Endurance Penetration→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Defense→ ideally Attack increase or Double Chance11%
    3. 3Reroll MP→ ideally Attack increase or Double Chance8%
    4. 4Reroll Natural HP Regen→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack increase Double Chance
    Good+15 to +17
    Spirit Strike +1 Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  9. +10
    Nuakum GreavesD 1 → S+ 61 to 68

    64 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +15
    Attack Spirit Strike +1 Mental Focus +1

    Then bind it fully.

  10. +10
    Vakron HelmD 1 → S+ 59 to 65

    61 on average

    1. 1Reroll Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +111%
    3. 3Reroll Block→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
    4. 4Reroll Accuracy→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  11. +10
    Vakron GlovesC 9 → S+ 60 to 66

    62 on average

    1. 1Reroll Block→ ideally Combat Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +111% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +18%
    3. 3Reroll Spirit Protection +1→ ideally Combat Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  12. +10
    Bakarma BootsB 15 → S+ 57 to 62

    59 on average

    1. 1Reroll Dexterity→ ideally Spirit Strike +1, Mental Focus +1, Attack or Perfect Chance12% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack or Perfect Chance9%
    3. 3Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Attack Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of VigorC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  2. +2
    Bell of VigorS 36 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  3. +2
    Mirror of MagicA 28 → S+ 63Craft a Unique withMental Focus +1 Corrode +1

Bind or enchant

Can't reach S+