CGear
Rerolls
How we plan
Up nextAulamus EarringsC 7 → S+ 55 to 6359 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed31% a try
- 2Reroll Guarding Seal +1→ ideally Might, Precision, Attack or Move Speed24%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+3Aulamus RingA 26 → S+ 55 to 5957 on average
- 1Reroll Natural HP Regen→ ideally Might10% a try
Reroll it until it lands one of these:
- Best+18
- Might
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Gartua BootsD 2 → S+ 59 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll MP→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Critical Hit→ ideally Move Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Gartua GlovesD 3 → S+ 59 to 6662 on average
- 1Reroll Back Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Dexterity→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+3Bakarma CloakD 0 → S+ 57 to 6359 on average
- 1Reroll Constitution→ ideally Attack increase, Double Chance or Fury +113% a try
- 2Reroll Willpower→ ideally Attack increase, Double Chance or Fury +110%
- 3Reroll Defense→ ideally Attack increase, Double Chance or Fury +18%
- 4Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Impact Hit +1 Insulting Roar +1
Then bind it fully.
Gartua GreavesD 3 → S+ 58 to 6460 on average
- 1Reroll Accuracy→ ideally Attack increase, Perfect Chance or Damage Tolerance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance11%
- 3Reroll Block→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
- 4Reroll Dexterity→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1 Attack
- Fine+12
- Insulting Roar +1
Then bind it fully.
+3Courage BreastplateB 14 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Fury +1, Damage Boost or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Fury +1, Damage Boost or Attack8%
- 3Reroll Natural HP Regen→ ideally Fury +1, Damage Boost or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Damage Boost Attack
- Good+14
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon HelmD 3Its best rolls fall short.
+3Divine Canyon PauldronsB 16Its best rolls fall short.
+3Pilgrim NecklaceD 0Its lines are fixed.
+3Divine Canyon EarringsC 7Its best rolls fall short.
+3Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Pilgrim BraceletD 0Its lines are fixed.