Rerolls
How we plan
+10Up nextAulamus EarringsA 22 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Warding Shield +1→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1
Then bind it fully.
+8Berk EarringsS 37 → S+ 55 to 5756 on average
- 1Reroll MP→ ideally Might or Precision14% a try
Reroll it until it lands one of these:
- Best+15
- Might Precision
- Good+13 to +14
- Move Speed Accuracy Insulting Roar +1
Then bind it fully.
+10Bakarma GlovesB 14 → S+ 58 to 6159 on average
- 1Reroll Status Effect Resist→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 3Reroll Punishing Benediction +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsB 14 → S+ 58 to 6059 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 3Reroll Warding Shield +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+10Berk RingS 38 → S+ 58 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll Warding Strike +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Pummel +1 Punishment +1
Then bind it fully.
+10Bakarma BreastplateC 6 → S+ 58 to 6160 on average
- 1Reroll Double Resist→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance14% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Punishing Benediction +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Dexterity→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+6Vakron BootsC 12 → S+ 59 to 6662 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance or Fury +111% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance or Fury +19%
- 3Reroll Accuracy→ ideally Move Speed, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Rupture SwordB 14 → S+ 5555 on average
- 1Reroll Critical Attack→ ideally Precision, Weapon Damage Boost or Combat Speed15% a try
- 2Reroll HP→ ideally Precision, Weapon Damage Boost or Combat Speed9%
- 3Reroll Judgment +1→ ideally Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Precision Weapon Damage Boost Combat Speed
Then bind it fully.
+6Vakron HelmB 17 → S+ 58 to 6661 on average
- 1Reroll Accuracy→ ideally Double Chance or Attack increase9% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase7%
- 3Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+7Holy Spirit CloakD 1 → S+ 56 to 5958 on average
- 1Reroll Willpower→ ideally Fury +1, Attack increase or Double Chance9% a try
- 2Reroll HP→ ideally Fury +1, Attack increase or Double Chance7%
- 3Reroll Punishing Benediction +1→ ideally Fury +1, Attack increase or Double Chance5%
- 4Reroll Critical Hit→ ideally Fury +1, Attack increase or Double Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Fury +1 Attack increase Double Chance
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesB 15 → S+ 57 to 5958 on average
- 1Reroll Willpower→ ideally Attack increase, Perfect Chance or Damage Tolerance9% a try
- 2Reroll HP→ ideally Attack increase, Perfect Chance or Damage Tolerance6%
- 3Reroll Natural MP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.